diff --git a/main.go b/main.go index 5d89f27..d594a90 100644 --- a/main.go +++ b/main.go @@ -49,7 +49,7 @@ var stats string // variable for stats generation output var statsCombat string // variable used for combat stats generation during fights var PlayerName string // player's name... var condoms = 0 // its better to have them and not need them -var diseases = 0 // what happens if you have connies +var diseases = 0 // what happens if you don't have connies var money = 1800 // not specific currency var days = 30 // total number of days (default 30) var experience = 0 // your experience from combat battle fights (starts at 0) @@ -66,6 +66,7 @@ var childsupport = 0 // default 0 but changes if you get a hoe preggers var playerHP = 200 // default hit points for the player // Lipgloss - Props to +// Styles for the game dialog var border = lipgloss.NewStyle(). BorderStyle(lipgloss.NormalBorder()). BorderForeground(lipgloss.Color("63")) @@ -84,6 +85,14 @@ var storyStyle = lipgloss.NewStyle(). Foreground(lipgloss.Color("#ffffffff ")). Background(lipgloss.Color("#0000FF")) +var propertyStyle = lipgloss.NewStyle(). + BorderStyle(lipgloss.NormalBorder()). + Width(75). + BorderForeground(lipgloss.Color("228")). + BorderBackground(lipgloss.Color("#5023aaff")). + Foreground(lipgloss.Color("#ffffffff ")). + Background(lipgloss.Color("#5023aaff")) + var slutStyle = lipgloss.NewStyle(). BorderStyle(lipgloss.NormalBorder()). Width(75). @@ -124,7 +133,7 @@ func HitTheStreets() { choice := "" bumHP := 100 i := 1 - for playerHP > 0 { + for playerHP >= 0 { for i > 0 { ClearScreen() CombatStats() @@ -133,14 +142,20 @@ func HitTheStreets() { fmt.Println("Your choice,") fmt.Print(green.Render(PlayerName), ">") fmt.Scan(&choice) - if strings.ToUpper(choice) == "B" { + switch { + case strings.ToUpper(choice) == "B": bumHP = 100 * level + enemyList := []string{"homeless piece of shit", "drug addled homeless bum", "shit smeared homeless bum", "crazy homeless person"} + enemyNameGen := enemyList[rand.IntN(len(enemyList))] + enemyName := strings.Clone(enemyNameGen) + attackList := []string{"a broken whiskey bottle!", "a tinfoil hat!", "a rusty heroine needle!", "his crusty dick!", "a soiled newspaper!", + "a crack pipe!", "moldy bread!"} outerLoop: for bumHP > 0 { ClearScreen() fmt.Println(storyStyle.Render("Bum Fight!")) fmt.Println() - fmt.Println("You are staring at a ", red.Render("homeless piece of shit!"), "with", bumHP, " HP") + fmt.Println("You are staring at a ", red.Render(enemyName), "with", bumHP, " HP") fmt.Println("") fmt.Println("What do you do?") fmt.Println("") @@ -152,20 +167,23 @@ func HitTheStreets() { fmt.Print(green.Render(PlayerName), ">") homelessFight := "" fmt.Scan(&homelessFight) - if strings.ToUpper(homelessFight) == "F" { + switch { + case strings.ToUpper(homelessFight) == "F": chance := rand.IntN(100) - if chance > 40 { - attack := 20 // default attack power + switch { + case chance > 40: + attack := 40 // default attack power switch { case fentanyl <= 0: - attack = 20 + attack = 40 * level default: - modifier := attack * fentanyl // default attack power multiplied by amount of fentanyl - attack = attack + modifier + buffs := attack * fentanyl // default attack power multiplied by amount of fentanyl + modifier := level * 2 // double the damage based on level + attack = attack + buffs + modifier // } - bumHP = bumHP - attack + bumHP = bumHP - attack // attack homeless person ClearScreen() fmt.Println(red.Render("You smash the bum for "), attack, "hit points!") fmt.Println("The bum has ", bumHP, " HP left") @@ -173,29 +191,31 @@ func HitTheStreets() { switch { - case bumHP <= 0: - money = money + 200 + case bumHP <= 0: // what happens if homeless person HP goes to or below 0 + money = money*level + 300 bumfights = bumfights - 1 experienceGain := cocaines * 100 levelGain := level * 100 - experience = experience + levelGain + experienceGain + 100 + experience = experience + levelGain + experienceGain + levelGain break outerLoop } - } else { + default: ClearScreen() fmt.Println(red.Render("You missed, he dodged your attack!")) fmt.Println() homelessAttack := 20 playerHP = playerHP - homelessAttack - fmt.Println(red.Render("The homeless thug attacks you with a broken whiskey bottle for"), homelessAttack, " HP") + randomAttack := attackList[rand.IntN(len(attackList))] + fmt.Println(red.Render("The "), enemyName, red.Render("attacks you with "), randomAttack, red.Render(" for"), homelessAttack, red.Render(" HP")) fmt.Println("Perhaps you should lay off the donuts...") - if playerHP < 0 { + switch { + case playerHP <= 0: bumHP = 100 break outerLoop } MashEnterKey() } - } else { + default: fmt.Println("You go back to HQ.") bumfights = bumfights - 1 bumHP = 0 @@ -204,13 +224,12 @@ func HitTheStreets() { } } bumfights = bumfights - 1 - } else if strings.ToUpper(choice) == "R" { + case strings.ToUpper(choice) == "R": MainMachine() } } + MainMachine() } - - MainMachine() } func RedRoom() { @@ -222,8 +241,8 @@ func RedRoom() { fmt.Println("Your choice,") fmt.Print(green.Render(PlayerName), ">") fmt.Scan(&choice) - // buy whore - if strings.ToUpper(choice) == "B" { + switch { + case strings.ToUpper(choice) == "B": // buy whore ClearScreen() fmt.Println(slutStyle.Render("Sex Slave Menu")) fmt.Println("Price: ", red.Render("$2000 per whore.")) @@ -233,54 +252,60 @@ func RedRoom() { fmt.Print(green.Render(PlayerName), ">") slavePurchase := "" fmt.Scan(&slavePurchase) - if strings.ToUpper(slavePurchase) == "Y" { - if money > 2000 { + switch { + case strings.ToUpper(slavePurchase) == "Y": + switch { + case money >= 2000: whores = whores + 1 - money = money - 5000 + money = money - 2000 // *** BUG FIX: Changed 5000 to 2000 *** ClearScreen() fmt.Println(slutStyle.Render("You just purchased 1 whore to be a sex slave!")) MashEnterKey() i = 0 - } else { + default: ClearScreen() fmt.Println(slutStyle.Render("Get some money, broke-ass!")) MashEnterKey() i = 0 } - } else { + default: i = 0 } - } else if strings.ToUpper(choice) == "P" { + + case strings.ToUpper(choice) == "P": // Buy Connies (Condoms) ClearScreen() fmt.Println(slutStyle.Render("$10 to buy a five pack of connies?")) fmt.Println("Price: ", red.Render("$10 for a five pack.")) fmt.Println("Your cash: $", strconv.Itoa(money)) fmt.Println("") - fmt.Println("Buy connies (Y/N)?") + fmt.Println("Buy five connies (Y/N)?") fmt.Print(green.Render(PlayerName), ">") lapPurchase := "" fmt.Scan(&lapPurchase) - if strings.ToUpper(lapPurchase) == "Y" { - if money > 10 { + switch { + case strings.ToUpper(lapPurchase) == "Y": + switch { + case money >= 10: money = money - 10 + condoms = condoms + 5 ClearScreen() fmt.Println(slutStyle.Render("You just purchased a five pack of connies.")) fmt.Println() MashEnterKey() ClearScreen() i = 0 - } else { + default: ClearScreen() fmt.Println(slutStyle.Render("Get some money, broke-ass!")) MashEnterKey() ClearScreen() i = 0 } - } else { + default: i = 0 } - } else if strings.ToUpper(choice) == "L" { + case strings.ToUpper(choice) == "L": // Get Lap Dance ClearScreen() fmt.Println(slutStyle.Render("Get a fucking lap dance!")) fmt.Println("Price: ", red.Render("$20 for a 3 minute song.")) @@ -289,28 +314,24 @@ func RedRoom() { fmt.Println("Buy a lap dance (Y/N)?") lapPurchase := "" fmt.Scan(&lapPurchase) - if strings.ToUpper(lapPurchase) == "Y" { - if money >= 20 { - money = money - 20 - ClearScreen() - fmt.Println(slutStyle.Render("That slut grinds on your dick to the song 'I like it that way' by Backstreet Boys.")) - fmt.Println() - fmt.Println("That shit was so hot, you shot a hot load in your pants.") - playerHP = playerHP + 100 - MashEnterKey() - i = 0 - } else { - ClearScreen() - fmt.Println(slutStyle.Render("Get some money, broke-ass!")) - MashEnterKey() - i = 0 - } - } else { + switch { + case strings.ToUpper(lapPurchase) == "Y": + money = money - 20 + ClearScreen() + fmt.Println(slutStyle.Render("That slut grinds on your dick to the song 'I like it that way' by Backstreet Boys.")) + fmt.Println() + fmt.Println("That shit was so hot, you shot a hot load in your pants.") + playerHP = playerHP + 100 + MashEnterKey() + i = 0 + default: + ClearScreen() + fmt.Println(slutStyle.Render("Get some money, broke-ass!")) + MashEnterKey() i = 0 } - // Fuck Whore - } else if strings.ToUpper(choice) == "F" { + case strings.ToUpper(choice) == "F": // Fuck Whore ClearScreen() fmt.Println(border.Render("Get your dick wet at OPP McDick's")) fmt.Println("Price: ", red.Render("$100 to fuck a dirty whore for an hour.")) @@ -320,10 +341,13 @@ func RedRoom() { fmt.Print(green.Render(PlayerName), ">") fuckPurchase := "" fmt.Scan(&fuckPurchase) - if strings.ToUpper(fuckPurchase) == "Y" { - if money >= 100 { + switch { + case strings.ToUpper(fuckPurchase) == "Y": + switch { + case money >= 100: money = money - 100 - if condoms == 0 { + switch { + case condoms == 0: stdChance := rand.IntN(100) preggoChance := rand.IntN(100) @@ -332,7 +356,7 @@ func RedRoom() { fmt.Println("You just fucked a dirty whore! Oh... shit, it's your cousin!") MashEnterKey() - switch { + switch { // This is a switch without an expression, useful for condition checking case stdChance <= 50: diseases = diseases + 1 ClearScreen() @@ -341,7 +365,7 @@ func RedRoom() { MashEnterKey() } - switch { + switch { // This is a switch without an expression, useful for condition checking case preggoChance <= 25: ClearScreen() fmt.Println(red.Render("Uh oh!")) @@ -349,11 +373,12 @@ func RedRoom() { fmt.Print(green.Render(PlayerName), "(Y/N) >") soccerBalls := "" fmt.Scan(&soccerBalls) - if strings.ToUpper(soccerBalls) == "Y" { + switch { + case strings.ToUpper(soccerBalls) == "Y": money = money + 500 fmt.Println(red.Render("Bonus! You just made $500... The kid is great at sewing soccer balls!")) MashEnterKey() - } else { + default: fmt.Println(red.Render("You have too much of a heart to sell your kid. Now you have to pay child support!")) offspring = offspring + 1 fmt.Println("") @@ -361,28 +386,28 @@ func RedRoom() { MashEnterKey() } } - - } else { + default: condoms = condoms - 1 playerHP = playerHP + 200 } + ClearScreen() i = 0 - } else { + default: ClearScreen() fmt.Println(red.Render("Get some money, broke-ass!")) MashEnterKey() i = 0 } - } else { + default: i = 0 } - // Return to HQ - } else if strings.ToUpper(choice) == "R" { + + case strings.ToUpper(choice) == "R": // Return to HQ i = 1 - MainMachine() - } else { - i = 0 + + default: + i = 0 // If any other input is given, loop again } } } @@ -397,7 +422,8 @@ func DoctorsOffice() { fmt.Println("Your choice,") fmt.Print(green.Render(PlayerName), ">") fmt.Scan(&choice) - if strings.ToUpper(choice) == "C" { + switch { + case strings.ToUpper(choice) == "C": ClearScreen() fmt.Println(storyStyle.Render("Doctor's Miracle STD/STI Cures")) fmt.Println() @@ -409,37 +435,42 @@ func DoctorsOffice() { fmt.Println("(N)o") stdCure := "" fmt.Scan(&stdCure) - if strings.ToUpper(stdCure) == "Y" { - if money > 100 { + switch { + case strings.ToUpper(stdCure) == "Y": + switch { + case money >= 100: fmt.Println("You pay the doctor $100 and you and/or your 'friends' are cured.") money = money - 100 diseases = 0 i = 1 MashEnterKey() - } else { + default: fmt.Println("You're too poor to cure your diseases.") i = 1 - if diseases >= 1 { + switch { + case diseases >= 1: fmt.Println("But you still have a diseases.") MashEnterKey() - } else { + default: fmt.Println() MashEnterKey() } + } - } else { + default: ClearScreen() fmt.Println("No cure for you. I guess.") - if diseases >= 0 { + switch { + case diseases > 0: fmt.Println("But you still have a disease.") MashEnterKey() - } else { - fmt.Println() - MashEnterKey() + i = 1 + default: + i = 1 } i = 0 } - } else { + default: ClearScreen() fmt.Println("You head back to HQ.") MashEnterKey() @@ -455,92 +486,103 @@ func PropertyRoom() { i := 0 choice := "" for i < 1 { - fmt.Println(storyStyle.Render(propertyRoom)) + fmt.Println(propertyStyle.Render(propertyRoom)) fmt.Println("Your choice,") fmt.Print(green.Render(PlayerName), ">") fmt.Scan(&choice) - if strings.ToUpper(choice) == "C" { + switch { + case strings.ToUpper(choice) == "C": // Cocaine Menu ClearScreen() - fmt.Println(border.Render("Cocaine Menu")) + fmt.Println(propertyStyle.Render("Cocaine Menu")) fmt.Println("Price: ", red.Render("$1000 per gram.")) fmt.Println("Your cash: $", strconv.Itoa(money)) fmt.Println("") fmt.Println("Buy one gram (Y/N)?") cokePurchase := "" fmt.Scan(&cokePurchase) - if strings.ToUpper(cokePurchase) == "Y" { - if money > 1000 { + switch { // Check purchase confirmation (Y/N) + case strings.ToUpper(cokePurchase) == "Y": + switch { // Check money + case money >= 1000: cocaines = cocaines + 1 money = money - 1000 ClearScreen() fmt.Println("You just purchased 1 gram of coke!") MashEnterKey() i = 0 - } else { + default: ClearScreen() fmt.Println(red.Render("Get some money, broke-ass!")) MashEnterKey() i = 0 } - } else { + default: i = 0 } - } else if strings.ToUpper(choice) == "L" { + + case strings.ToUpper(choice) == "L": // LSD Menu ClearScreen() - fmt.Println(border.Render("LSD Menu")) + fmt.Println(propertyStyle.Render("LSD Menu")) fmt.Println("Price: ", red.Render("$100 for five tabs.")) fmt.Println("Your cash: $", strconv.Itoa(money)) fmt.Println("") - fmt.Println("Buy six tabs (Y/N)?") + fmt.Println("Buy five tabs (Y/N)?") LSDPurchase := "" fmt.Scan(&LSDPurchase) - if strings.ToUpper(LSDPurchase) == "Y" { - if money > 100 { + switch { // Check purchase confirmation (Y/N) + case strings.ToUpper(LSDPurchase) == "Y": + switch { + case money >= 100: // When money is at least 100 do the following LSD = LSD + 5 money = money - 100 ClearScreen() fmt.Println("You just purchased 5 tabs of LSD! Fuck yeah!") MashEnterKey() i = 0 - } else { + default: // otherwise do this when the user doesn't have 100 dollars ClearScreen() fmt.Println(red.Render("You don't have the greenbacks, loser! Get some money, broke-ass!")) MashEnterKey() i = 0 } - } else { + default: i = 0 } - } else if strings.ToUpper(choice) == "F" { + + case strings.ToUpper(choice) == "F": // Fentanyl Menu ClearScreen() - fmt.Println(border.Render("Fentanyl Menu")) + fmt.Println(propertyStyle.Render("Fentanyl Menu")) fmt.Println("Price: ", red.Render("$500 per hundred milligrams.")) fmt.Println("Your cash: $", strconv.Itoa(money)) fmt.Println("") fmt.Println("Buy 100 milligrams (Y/N)?") fentyPurchase := "" fmt.Scan(&fentyPurchase) - if strings.ToUpper(fentyPurchase) == "Y" { - if money > 500 { + switch { // Check purchase confirmation (Y/N) + case strings.ToUpper(fentyPurchase) == "Y": + switch { // Check money + case money >= 500: fentanyl = fentanyl + 1 money = money - 500 ClearScreen() fmt.Println("You just purchased 1 bag of fenty!") MashEnterKey() i = 0 - } else { + default: ClearScreen() fmt.Println(red.Render("Get some money, broke-ass!")) MashEnterKey() i = 0 } - } else { + default: i = 0 } - } else if strings.ToUpper(choice) == "R" { + + case strings.ToUpper(choice) == "R": // Return to Main Machine i = 1 MainMachine() - } else { + + default: // Invalid input i = 0 } } @@ -557,20 +599,21 @@ func ClockOut() { switch choice { case 1: chance := rand.IntN(100) - if chance < 50 { - ClearScreen() - if cocaines > 1 { + switch { + case chance <= 50: + switch cocaines { + case 0: + fmt.Println(red.Render("You bust your wife right in the fucking face!")) + MashEnterKey() + default: fmt.Println(red.Render("You pull out 1kg of cocaine and smash it open all over your face")) fmt.Println(red.Render("You shout 'COKE SLAM!'")) fmt.Println(red.Render("You bust your wife right in the fucking face!")) fmt.Println(red.Render("YARRRRR! (You don't know why you're a pirate now)")) MashEnterKey() ClearScreen() - } else { - fmt.Println(red.Render("You bust your wife right in the fucking face!")) - MashEnterKey() } - } else { + default: ClearScreen() fmt.Println(red.Render("You try to bust your wife in the face but she dodges you and runs out the")) fmt.Println(red.Render("front door!")) @@ -593,20 +636,24 @@ func ClockOut() { } ClearScreen() fmt.Println(border.Render("It is a new day!")) - if days == 0 { + switch { + case days <= 0: fmt.Println("You have run out of days...") MashEnterKey() GameOver() - } else { + default: days = days - 1 - if diseases >= 1 { + switch { + case diseases >= 1: bumfights = bumfightsTotal - 15 - diseases - } else { + default: bumfights = bumfightsTotal } childsupport = offspring * 100 - prostituteIncome := whores*500 - childsupport - money = money + taxes + prostituteIncome + diseaseUpkeep := diseases * 25 + whoresProfit := whores * 500 + income := whoresProfit - childsupport - diseaseUpkeep + money = money + taxes + income fmt.Println("Cha ching! You now have ", money) MainMachine() } @@ -630,27 +677,27 @@ func CheckStats() { } func CombatStats() { - if experience == 1000 { + switch { + case experience >= 1000: level = 2 - } else if experience == 4000 { + case experience >= 4000: level = 3 - } else if experience == 8000 { + case experience >= 9000: level = 4 - } else if experience == 25000 { + case experience >= 18000: level = 5 - } else if experience == 75000 { + case experience >= 30000: level = 6 - } else if experience == 120000 { + case experience >= 60000: level = 7 - } else if experience == 175000 { + case experience >= 120000: level = 8 - } else if experience == 250000 { + case experience >= 240000: level = 9 - } else if experience == 1000000 { + case experience >= 480000: level = 10 - } else { - fmt.Println() } + statsCombat = "Name: " + PlayerName + "\n" + "Hit Points: " + strconv.Itoa(playerHP) + "\n" + "Level :" + strconv.Itoa(level) + "\n" + "Money: $" + strconv.Itoa(money) + "\n" + "Experience :" + strconv.Itoa(experience) + "\n" + "Bum Fights Left: " + strconv.Itoa(bumfights) // builds Combat Stats } @@ -663,26 +710,21 @@ func MainMachine() { fmt.Println("Your choice,") fmt.Print(green.Render(PlayerName), ">") fmt.Scan(&choice) - if strings.ToUpper(choice) == "H" { + switch { + case strings.ToUpper(choice) == "H": HitTheStreets() - i = 1 - } else if strings.ToUpper(choice) == "P" { + case strings.ToUpper(choice) == "P": PropertyRoom() - i = 1 - } else if strings.ToUpper(choice) == "B" { + case strings.ToUpper(choice) == "B": breakRoom() - i = 1 - } else if strings.ToUpper(choice) == "R" { + case strings.ToUpper(choice) == "R": RedRoom() - i = 1 - } else if strings.ToUpper(choice) == "D" { + case strings.ToUpper(choice) == "D": DoctorsOffice() - i = 1 - } else if strings.ToUpper(choice) == "G" { + case strings.ToUpper(choice) == "G": ClockOut() - i = 1 - } else { - i = 0 + case strings.ToUpper(choice) == "Q": + GameOver() } } }