Massive updates - added classes, cleaned up code, changed diseases to infections
This commit is contained in:
parent
98b516b0b6
commit
5cc479ad2e
3 changed files with 197 additions and 72 deletions
7
classSelect.txt
Normal file
7
classSelect.txt
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@ -0,0 +1,7 @@
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=== Character Class Selection ===
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What is your fondest memory?
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(1) Setting kittens on fire and torturing wildlife during childhood.
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(2) Being raised by the Government to be a psionic assasin.
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(3) Getting rebuilt into a ruthless killing machine after a tragic death.
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@ -1,11 +1,10 @@
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You are a Constable, fresh out of high school and eager to make a name for
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yourself in the Village of Burk's Falls as a new recruit for the OPP.
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As you walk into the precinct, you're greeted by the familiar smell of
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stale cigarettes and worn-out dreams.
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Your captain, a gruff mother fucker named Staff Sergeant Grimstead,
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calls you into his office.
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Your captain, a gruff mother fucker named Grimstead, calls you into his
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office.
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He lifts his head out of a pile of cocaine.
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"Rookie, I've got a few things to show you. This is where the real
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money's made around here."
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255
main.go
255
main.go
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@ -57,6 +57,9 @@ var randomEvent4 string
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//go:embed levels/randomEvent5.txt
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var randomEvent5 string
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//go:embed classSelect.txt
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var classSelect string
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// =-=-=-=-=-=-= End File String Embeds =-=-=-=-=-=-=
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// Game Variables - Core Gameplay
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@ -64,12 +67,12 @@ var stats string // variable for stats generation output
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var statsCombat string // variable used for combat stats generation during fights
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var PlayerName string // player's name...
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var condoms = 0 // its better to have them and not need them
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var diseases = 0 // what happens if you don't have connies
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var infections = 0 // what happens if you don't have connies
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var money = 1800 // not specific currency
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var days = 30 // total number of days (default 30)
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var experience = 0 // your experience from combat battle fights (starts at 0)
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var level = 1 // your level from combat battle fights (starts at 1)
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var whores = 0 // number of sex slaves you own
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var hookers = 0 // number of sex slaves you own
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var cocaines = 0 // cocaine in 1/gram units
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var fentanyl = 0 // fentanyl in 500 miligram units
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var LSD = 0 // LSD in pills
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@ -78,9 +81,19 @@ const bumfightsTotal = 25 // total bumfights used to reset bum fights per day
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const taxes = 500 // skimming off the top
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var offspring = 0 // number of children you have by default
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var childsupport = 0 // default 0 but changes if you get a hoe preggers
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var playerHP = 200 // default hit points for the player
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var paragonRank = 0 // default goodness rank
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var renegadeRank = 0 // default evil rank
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// Character Stats
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var playerHP = 200 // default hit points for the player
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var attack = 40 // default attack strength
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var paragonRank = 0 // default goodness rank
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var renegadeRank = 0 // default evil rank
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// character classes
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var classTerminator = false // the robot warrior class
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var classPsionic = false // the psionic magic class
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var classPower = 1 // default starter psionic power
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var classPsychopath = false // the psychopath torture class
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// Props to Lipgloss!
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// These are colour and border styles for the game dialogs.
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@ -127,6 +140,14 @@ var eventStyle = lipgloss.NewStyle().
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Background(lipgloss.Color("#0d7021ff ")).
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Foreground(lipgloss.Color("#ffffffff"))
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var classSelectStyle = lipgloss.NewStyle().
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BorderStyle(lipgloss.NormalBorder()).
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Width(75).
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BorderForeground(lipgloss.Color("#0a72aaff")).
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BorderBackground(lipgloss.Color("#0a72aaff")).
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Background(lipgloss.Color("#0a72aaff")).
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Foreground(lipgloss.Color("#ffffffff"))
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var statsStyle = lipgloss.NewStyle().
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BorderStyle(lipgloss.NormalBorder()).
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Foreground(lipgloss.Color("#ffffffff ")).
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@ -135,6 +156,9 @@ var statsStyle = lipgloss.NewStyle().
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var red = lipgloss.NewStyle().
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Foreground(lipgloss.Color("#f20b0bff"))
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var superColour = lipgloss.NewStyle().
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Foreground(lipgloss.Color("#c6d007ff"))
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var green = lipgloss.NewStyle().
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Foreground(lipgloss.Color("#13820bff "))
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@ -149,11 +173,6 @@ func MashEnterKey() {
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bufio.NewReader(os.Stdin).ReadBytes('\n')
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}
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func breakRoom() {
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fmt.Println("Not Implemented")
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MainMachine()
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}
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func RandomEvent() {
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eventSelection := rand.IntN(5)
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switch eventSelection {
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@ -282,6 +301,32 @@ func RandomEvent() {
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}
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}
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func ClassSelection() {
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classLoop:
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for {
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ClearScreen()
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fmt.Println(classSelectStyle.Render(classSelect))
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fmt.Println("Your choice,")
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fmt.Print(green.Render(PlayerName), ">")
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choice := 0
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fmt.Scan(&choice)
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switch choice {
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case 1:
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classPsychopath = true
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break classLoop
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case 2:
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classPsionic = true
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break classLoop
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case 3:
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classTerminator = true
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break classLoop
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default:
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fmt.Println("Incorrect Selection")
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MashEnterKey()
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}
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}
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}
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func HitTheStreets() {
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ClearScreen()
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choice := ""
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@ -292,16 +337,16 @@ hitLoop:
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for i > 0 {
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ClearScreen()
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switch paragonRank {
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case 10:
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isThereRandomGoodPunishment := rand.IntN(3)
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case 10: // when paragonRank reaches 10 we give a 25% chance to get shot for being a good cop
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isThereRandomGoodPunishment := rand.IntN(4)
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switch isThereRandomGoodPunishment {
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case 1:
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gangsterShot := 100 * level
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fmt.Println(eventStyle.Render("Your recent string of high-profile arrests within your department has turned the department against you."))
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gangsterShot := 50 * level
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fmt.Println(eventStyle.Render("Your recent string of high-profile good deeds within your department has turned them against you."))
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fmt.Println("")
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MashEnterKey()
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fmt.Println(eventStyle.Render("A gang of drug dealers are unleashed upon you by Captain Grimstead himself!"))
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fmt.Println(red.Render("You get shot for "), gangsterShot, red.Render(" HP!"))
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fmt.Println(red.Render("They drive by in a noisy Cadillac spraying bullets in your direction. You get shot for "), gangsterShot, red.Render(" HP!"))
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playerHP = playerHP - gangsterShot
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MashEnterKey()
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}
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@ -322,9 +367,10 @@ hitLoop:
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RandomEvent()
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}
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bumHP = 100 * level
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enemyList := []string{"homeless piece of shit", "drug addled homeless bum", "shit smeared homeless bum", "crazy homeless person"}
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enemyNameGen := enemyList[rand.IntN(len(enemyList))]
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enemyName := strings.Clone(enemyNameGen)
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enemyList := []string{"homeless maniac", "drug addled homeless bum", "shit smeared homeless bum", "crazy homeless person",
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"tent dweller surrounded by needles"} // list of enemy names in a slice
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enemyNameGen := enemyList[rand.IntN(len(enemyList))] // picks a random enemy name from the slice
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enemyName := strings.Clone(enemyNameGen) // memory copy from generated name
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attackList := []string{"a broken whiskey bottle!", "a tinfoil hat!", "a rusty heroine needle!", "his crusty dick!", "a soiled newspaper!",
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"a crack pipe!", "moldy bread!"}
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outerLoop:
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@ -339,6 +385,15 @@ hitLoop:
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CombatStats()
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fmt.Println(border.Render(statsCombat))
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fmt.Println("(F)ight")
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switch {
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case classPsionic:
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classPower = classPower + 1
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fmt.Println(superColour.Render("(S)uper Ability: Psychic Blast"))
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case classTerminator:
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fmt.Println(superColour.Render("(S)uper Ability: Charged Shot"))
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case classPsychopath:
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fmt.Println(superColour.Render("(S)uper Ability: Chow Down"))
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}
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fmt.Println("(G)o back to HQ")
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fmt.Println("Your choice,")
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fmt.Print(green.Render(PlayerName), ">")
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@ -349,32 +404,28 @@ hitLoop:
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chance := rand.IntN(100)
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switch {
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case chance > 40:
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attack := 40 // default attack power
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attackPW := attack // Grabbing default attack power
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switch {
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case fentanyl <= 0:
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attack = 40 * level
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attackPW = attackPW * level
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default:
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buffs := attack * fentanyl // default attack power multiplied by amount of fentanyl
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modifier := level * 2 // double the damage based on level
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attack = attack + buffs + modifier //
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buffs := attack * fentanyl // default attack power multiplied by amount of fentanyl
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modifier := level * 2 // double the damage based on level
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attackPW = attackPW + buffs + modifier //
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}
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bumHP = bumHP - attack // attack homeless person
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bumHP = bumHP - attackPW // attack homeless person
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ClearScreen()
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fmt.Println(red.Render("You smash the bum for "), attack, "hit points!")
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fmt.Println("The bum has ", bumHP, " HP left")
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fmt.Println(red.Render("You smash the bum for "), attack, "HP!")
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fmt.Println("The bum has ", bumHP, "HP left")
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MashEnterKey()
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switch {
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case bumHP <= 0: // what happens if homeless person HP goes to or below 0
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case bumHP <= 0: // If you kill the bum, you get money and new stats
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money = money*level + 300
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bumfights = bumfights - 1
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experienceGain := cocaines * 100
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levelGain := level * 100
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experience = experience + levelGain + experienceGain + levelGain
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break outerLoop
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break outerLoop // this will break out the loop and sends you back to the combat menu
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}
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default:
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ClearScreen()
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@ -385,19 +436,77 @@ hitLoop:
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randomAttack := attackList[rand.IntN(len(attackList))]
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fmt.Println(red.Render("The "), enemyName, red.Render("attacks you with "), randomAttack, red.Render(" for"), homelessAttack, red.Render(" HP"))
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fmt.Println("Perhaps you should lay off the donuts...")
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MashEnterKey()
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switch {
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case playerHP <= 0:
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bumHP = 100
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break hitLoop
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}
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}
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case strings.ToUpper(homelessFight) == "S":
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switch {
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case classPsionic:
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psionicBlast := classPower * (attack * level) // This is supposed to seperate the atk and lvl variables so math works
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bumHP = bumHP - psionicBlast
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classPower = 1
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ClearScreen()
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fmt.Println(superColour.Render("You blast the"), enemyName, superColour.Render(" for"), psionicBlast, superColour.Render("HP"))
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fmt.Println("The bum has ", bumHP, "HP left")
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MashEnterKey()
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switch {
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case bumHP <= 0: // If you kill the bum, you get money and new stats
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money = money*level + 300
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bumfights = bumfights - 1
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experienceGain := cocaines * 100
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levelGain := level * 100
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experience = experience + levelGain + experienceGain + levelGain
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break outerLoop // this will break out the loop and sends you back to the combat menu
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}
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case classPsychopath:
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psychoUP := classPower * (attack * level) // same as above
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bumHP = bumHP - psychoUP
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classPower = 1
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ClearScreen()
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fmt.Println(superColour.Render("You take a bite out of "), enemyName, superColour.Render(" for"), psychoUP, superColour.Render("HP"))
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fmt.Println("The bum has ", bumHP, "HP left")
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psychoBuff := psychoUP / 2 // This part takes half the damage you deal
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playerHP = playerHP + psychoBuff // and converts it into health.
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fmt.Println("You also absorb life force by digesting the flesh, gaining ", psychoUP, superColour.Render("HP!"))
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MashEnterKey()
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switch {
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case bumHP <= 0: // If you kill the bum, you get money and new stats
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money = money*level + 300
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bumfights = bumfights - 1
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experienceGain := cocaines * 100
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levelGain := level * 100
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experience = experience + levelGain + experienceGain + levelGain
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break outerLoop // this will break out the loop and sends you back to the combat menu
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}
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case classTerminator:
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chargedShot := classPower * (attack * level * 2) // as above so below
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bumHP = bumHP - chargedShot
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classPower = 1
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ClearScreen()
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fmt.Println(superColour.Render("You pull a plasma blaster out of your robotic leg and shoot the "), enemyName, superColour.Render(" for"), chargedShot, superColour.Render("HP"))
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fmt.Println("The bum has ", bumHP, "HP left")
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MashEnterKey()
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switch {
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case bumHP <= 0: // If you kill the bum, you get money and new stats
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money = money*level + 300
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bumfights = bumfights - 1
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experienceGain := cocaines * 100
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levelGain := level * 100
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experience = experience + levelGain + experienceGain + levelGain
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break outerLoop // this will break out the loop and sends you back to the combat menu
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}
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}
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default:
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fmt.Println("You go back to HQ.")
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bumfights = bumfights - 1
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bumHP = 0
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MashEnterKey()
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MainMachine()
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bumfights = bumfights - 1
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break hitLoop
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}
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}
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bumfights = bumfights - 1
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@ -419,13 +528,13 @@ func RedRoom() {
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fmt.Print(green.Render(PlayerName), ">")
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fmt.Scan(&choice)
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switch {
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case strings.ToUpper(choice) == "B": // buy whore
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case strings.ToUpper(choice) == "B": // buy hooker
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ClearScreen()
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fmt.Println(slutStyle.Render("Sex Slave Menu"))
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fmt.Println("Price: ", red.Render("$2000 per whore."))
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fmt.Println("Price: ", red.Render("$2000 per hooker."))
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fmt.Println("Your cash: $", strconv.Itoa(money))
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fmt.Println("")
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fmt.Println("Buy one sex slave (Y/N)?")
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fmt.Println("Buy one hooker (Y/N)?")
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fmt.Print(green.Render(PlayerName), ">")
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slavePurchase := ""
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fmt.Scan(&slavePurchase)
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@ -433,10 +542,10 @@ func RedRoom() {
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case strings.ToUpper(slavePurchase) == "Y":
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switch {
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case money >= 2000:
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whores = whores + 1
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hookers = hookers + 1
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money = money - 2000
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ClearScreen()
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fmt.Println(slutStyle.Render("You just purchased 1 whore to be a sex slave!"))
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fmt.Println(slutStyle.Render("You just purchased 1 hooker, you da pimp!"))
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MashEnterKey()
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i = 0
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default:
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@ -508,13 +617,13 @@ func RedRoom() {
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i = 0
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}
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case strings.ToUpper(choice) == "F": // Fuck Whore
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case strings.ToUpper(choice) == "F": // Fuck hooker
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ClearScreen()
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fmt.Println(border.Render("Get your dick wet at OPP McDick's"))
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fmt.Println("Price: ", red.Render("$100 to fuck a dirty whore for an hour."))
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fmt.Println("Price: ", red.Render("$100 to fuck a hooker for an hour."))
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fmt.Println("Your cash: $", strconv.Itoa(money))
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fmt.Println("")
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fmt.Println("Buy an hour with a whore (Y/N)?")
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fmt.Println("Buy an hour with a hooker (Y/N)?")
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fmt.Print(green.Render(PlayerName), ">")
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fuckPurchase := ""
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fmt.Scan(&fuckPurchase)
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@ -536,15 +645,15 @@ func RedRoom() {
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ClearScreen()
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fmt.Println(slutStyle.Render(wifeyFucked))
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fmt.Println("You just fucked a dirty whore! Oh... shit, it's your cousin!")
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fmt.Println("You just fucked a dirty hooker! Oh... shit, it's your cousin!")
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MashEnterKey()
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switch { // checking your std chance
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switch { // checking your sti chance
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case stdChance <= 50:
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diseases = diseases + 1
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infections = infections + 1
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ClearScreen()
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fmt.Println(red.Render("Uh oh!"))
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fmt.Println(slutStyle.Render("You got a disease!"))
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fmt.Println(slutStyle.Render("You got an infection!"))
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MashEnterKey()
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}
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@ -552,7 +661,7 @@ func RedRoom() {
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case preggoChance <= 25:
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ClearScreen()
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fmt.Println(red.Render("Uh oh!"))
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fmt.Println(slutStyle.Render("You got the whore pregnant! Do you want to sell the kid to Pakistan for $500?"))
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fmt.Println(slutStyle.Render("You got the hooker pregnant! Do you want to sell the kid to Pakistan for $500?"))
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fmt.Print(green.Render(PlayerName), "(Y/N) >")
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soccerBalls := ""
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fmt.Scan(&soccerBalls)
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@ -606,11 +715,11 @@ func DoctorsOffice() {
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switch {
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case strings.ToUpper(choice) == "C":
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ClearScreen()
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fmt.Println(storyStyle.Render("Doctor's Miracle STD/STI Cures"))
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fmt.Println(storyStyle.Render("Doctor's Miracle STI Cures"))
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fmt.Println()
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fmt.Println("You encounter ", red.Render("the doctor."))
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fmt.Println("")
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fmt.Println("Do you want to cure you or your 'friends' STD/STI for $100?")
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fmt.Println("Do you want to cure you or your 'friends' STI for $100?")
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fmt.Println("")
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fmt.Println("(Y)es")
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fmt.Println("(N)o")
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@ -622,15 +731,15 @@ func DoctorsOffice() {
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case money >= 100:
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fmt.Println("You pay the doctor $100 and you and/or your 'friends' are cured.")
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money = money - 100
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diseases = 0
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infections = 0
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i = 1
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MashEnterKey()
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default:
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fmt.Println("You're too poor to cure your diseases.")
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fmt.Println("You're too poor to cure your infections.")
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i = 1
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switch {
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case diseases >= 1:
|
||||
fmt.Println("But you still have a diseases.")
|
||||
case infections >= 1:
|
||||
fmt.Println("But you still have an infection.")
|
||||
MashEnterKey()
|
||||
default:
|
||||
fmt.Println()
|
||||
|
|
@ -642,8 +751,8 @@ func DoctorsOffice() {
|
|||
ClearScreen()
|
||||
fmt.Println("No cure for you. I guess.")
|
||||
switch {
|
||||
case diseases > 0:
|
||||
fmt.Println("But you still have a disease.")
|
||||
case infections > 0:
|
||||
fmt.Println("But you still have an infection.")
|
||||
MashEnterKey()
|
||||
i = 1
|
||||
default:
|
||||
|
|
@ -688,7 +797,7 @@ func PropertyRoom() {
|
|||
switch {
|
||||
case renegadeRank <= 10:
|
||||
cocaines = cocaines + 2
|
||||
fmt.Println("You just purchased 1 gram of coke! Here is one on the house!")
|
||||
fmt.Println("You just purchased 1 gram of coke! Here is one on the house for being a team player!")
|
||||
default:
|
||||
cocaines = cocaines + 1
|
||||
fmt.Println("You just purchased 1 gram of coke!")
|
||||
|
|
@ -725,7 +834,7 @@ func PropertyRoom() {
|
|||
switch {
|
||||
case renegadeRank <= 10:
|
||||
LSD = LSD + 10
|
||||
fmt.Println("You just purchased 5 tabs of LSD! I'm tossing in a free sample!")
|
||||
fmt.Println("You just purchased 5 tabs of LSD! I'm tossing in a free sample since you're such a team player!")
|
||||
default:
|
||||
LSD = LSD + 5
|
||||
fmt.Println("You just purchased 5 tabs of LSD! Fuck yeah!")
|
||||
|
|
@ -737,7 +846,7 @@ func PropertyRoom() {
|
|||
i = 0
|
||||
default: // otherwise do this when the user doesn't have 100 dollars
|
||||
ClearScreen()
|
||||
fmt.Println(red.Render("You don't have the greenbacks, loser! Get some money, broke-ass!"))
|
||||
fmt.Println(red.Render("You don't have the greenbacks, loser!"))
|
||||
MashEnterKey()
|
||||
i = 0
|
||||
}
|
||||
|
|
@ -827,7 +936,7 @@ func ClockOut() {
|
|||
fmt.Println(border.Render(wifeyFucked))
|
||||
fmt.Println("You successfully hate fucked your wife.")
|
||||
fmt.Println()
|
||||
fmt.Println("She apologizes for the cold dinner while she wipes the semen and blood from her butthole.")
|
||||
fmt.Println("She apologizes for the cold dinner while she wipes the semen off her leg.")
|
||||
MashEnterKey()
|
||||
choice = 1
|
||||
case 3:
|
||||
|
|
@ -846,15 +955,15 @@ func ClockOut() {
|
|||
default:
|
||||
days = days - 1
|
||||
switch {
|
||||
case diseases >= 1:
|
||||
bumfights = bumfightsTotal - 15 - diseases
|
||||
case infections >= 1:
|
||||
bumfights = bumfightsTotal - 15 - infections
|
||||
default:
|
||||
bumfights = bumfightsTotal
|
||||
}
|
||||
childsupport = offspring * 100
|
||||
diseaseUpkeep := diseases * 25
|
||||
whoresProfit := whores * 500
|
||||
income := whoresProfit - childsupport - diseaseUpkeep
|
||||
diseaseUpkeep := infections * 25
|
||||
hookersProfit := hookers * 500
|
||||
income := hookersProfit - childsupport - diseaseUpkeep
|
||||
money = money + taxes + income
|
||||
fmt.Println("Cha ching! You now have ", money)
|
||||
MainMachine()
|
||||
|
|
@ -875,7 +984,7 @@ func GameOver() {
|
|||
}
|
||||
|
||||
func CheckStats() {
|
||||
stats = "PLAYER STATS" + "\n\n" + "Name " + "\n" + PlayerName + "\n" + "Hit Points: " + strconv.Itoa(playerHP) + "\n" + "Condoms: " + strconv.Itoa(condoms) + "\n" + "Money: $" + strconv.Itoa(money) + "\n" + "Whores:" + strconv.Itoa(whores) + "\n" + "Cocaine (1 gram bags): " + strconv.Itoa(cocaines) + "\n" + "Fentanyl (100/mg bags): " + strconv.Itoa(fentanyl) + "\n" + "LSD (tabs): " + strconv.Itoa(LSD) + "\n" + "Days Left: " + strconv.Itoa(days) // builds the stats paragraph for the main screen
|
||||
stats = "PLAYER STATS" + "\n\n" + "Name " + "\n" + PlayerName + "\n" + "Hit Points: " + strconv.Itoa(playerHP) + "\n" + "Condoms: " + strconv.Itoa(condoms) + "\n" + "Money: $" + strconv.Itoa(money) + "\n" + "hookers:" + strconv.Itoa(hookers) + "\n" + "Cocaine (1 gram bags): " + strconv.Itoa(cocaines) + "\n" + "Fentanyl (100/mg bags): " + strconv.Itoa(fentanyl) + "\n" + "LSD (tabs): " + strconv.Itoa(LSD) + "\n" + "Days Left: " + strconv.Itoa(days) // builds the stats paragraph for the main screen
|
||||
}
|
||||
|
||||
func CombatStats() {
|
||||
|
|
@ -898,6 +1007,16 @@ func CombatStats() {
|
|||
level = 9
|
||||
case experience >= 480000:
|
||||
level = 10
|
||||
case experience >= 960000:
|
||||
level = 11
|
||||
case experience >= 1920000:
|
||||
level = 12
|
||||
case experience >= 3840000:
|
||||
level = 13
|
||||
case experience >= 7680000:
|
||||
level = 14
|
||||
case experience >= 15360000:
|
||||
level = 15
|
||||
}
|
||||
|
||||
statsCombat = "Name: " + PlayerName + "\n" + "Hit Points: " + strconv.Itoa(playerHP) + "\n" + "Level :" + strconv.Itoa(level) + "\n" + "Money: $" + strconv.Itoa(money) + "\n" + "Experience :" + strconv.Itoa(experience) + "\n" + "Bum Fights Left: " + strconv.Itoa(bumfights) // builds Combat Stats
|
||||
|
|
@ -917,8 +1036,6 @@ func MainMachine() {
|
|||
HitTheStreets()
|
||||
case strings.ToUpper(choice) == "P":
|
||||
PropertyRoom()
|
||||
case strings.ToUpper(choice) == "B":
|
||||
breakRoom()
|
||||
case strings.ToUpper(choice) == "R":
|
||||
RedRoom()
|
||||
case strings.ToUpper(choice) == "D":
|
||||
|
|
@ -952,6 +1069,8 @@ func main() {
|
|||
playerNameMaker := strings.Clone(prompt)
|
||||
PlayerName = strings.TrimRight(playerNameMaker, "\n") // removes a trailing "Return" key that fucks everything up (i dont want the enter key IN the variable)
|
||||
ClearScreen()
|
||||
ClassSelection()
|
||||
ClearScreen()
|
||||
MainMachine()
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue